When Update 1.1 releases for The Division on April 12th, there will be plenty of new features, as well as teaks to gameplay. Included in the new features is a new incursion called Falcon Lost, apparently this mission is so difficult that Ubisoft developers have yet to beat it.
An official podcast (via GameSpot) for The Division from Ubisoft, featuring two Ubisoft developers, lead designer Mathias Karlson Karlson and lead econimic designer Andrada Greciuc has offered more details on the mission.
Each of the Incursion Missions will release defaulted on a 'hard' setting that is equivalent to Challenge Mode on current missions. It appears as though the team behind the Falcon Lost incursion will need to scale the mission back before it releases.
"I have not beaten it [Falcon Lost] on Challenge mode," said Lead designer Mathias Karlson Karlson in the podcast. "It needs to have been beaten once by one team [at the studio] for it to be published, just so we know it can be done."
Greciuc also made a futile attempt at beating the mission:
"I have tried it with three of my team, but I don't think we've been able to beat it," said Ubisoft's Andrada Greciuc. "We tried to beat it for an entire day. We tried to beat it, I think, six times. I know we beat it when there was an exploit. We haven't tried after that bug was fixed."
According to the developers, Incursion Missions are meant to be difficult and "highly rewarding." These missions should offer players the "coolest stuff" to find in The Division.