Reboots can be a tricky thing. On one hand, when you're rebooting a game or franchise, you'll get a few noticeable upgrades such as a new graphics engine, new game mechanics, etc. On the flip side though, you have to keep your older fanbase in mind. Altering and changing things up too much could alienate fans that loved the previous games. Just look at Thief. For Crystal Dynamics, the reboot of Tomb Raider seemed to go rather well. The action and suspense was always high, the gunplay and bow mechanics were great, and the character herself got a great origin story that nearly made us feel her pain the whole way through.
Rise of the Tomb Raider is a follow-up to said reboot, and of course with a sequel, you have to go bigger, you have to be better. Thankfully, Rise certainly is. Much like the Uncharted games, and their gradual implementation of grand set pieces and high-action sequences, Rise of the Tomb Raider delivers on all fronts. It's equally exhilarating, as it is challenging. You'll wrack your brain on many of the tomb challenges, and then relieve some stress by dispatching a slew of soldiers with your handcrafted make-shift bombs.
It's impressive that Crystal Dynamics was able to up the ante so well. If you're an Xbox One gamer this Holiday season, consider yourself pretty lucky.
Let's check out what Rise of the Tomb Raider does well, where it falters, and our final verdict.
The Positives / The Negatives