Developer Campo Santo made a wise choice when marketing their game, Firewatch. Up until I finally played it, I had no idea what to expect. Was it a scary game? Was it a mystery? Was it a walking simulator with a whole lot of dialogue? Were there supernatural elements at play? What about those damn teenagers and their blasted fireworks? How does that fit in? Will I actually be putting out fires, or just watching out for them?
The fact that this game had me guessing so much prior to even booting it up, was actually thrilling. Nowadays, we're spoonfed information months prior to a game's release, not only with trailers, but with actual in-depth breakdowns on what to expect when you play said game. So it was a breath of fresh, virtual Wyoming forest air when Firewatch was basically the opposite of this.
But was it all worth it? Let's find out.